All work shown on this page has been licensed for portfolio use and/or has already been published.
Once this project is released this page will be updated to include more of my work.
This project is currently unreleased.
Scroll to take a peak at what
I am allowed to show you!
The Wayward Realms
Aug ‘24 - Sep ‘25
Animator and Technical Artist
I was the first animator on The Wayward Realms. This left me to set up and implement the animation pipeline, as well as handle all animation-related tasks as a one-person team.
I worked on rigging, skinning, creature animation, technical art, implementation, and bug-fixing, amongst others.
Final Product
My Contributions
Creature Animation - Skrag
Technical Art - Universal Human Rig
Partway through development there was a decision to switch from a custom human model to Chris Jones’ Universal Human Rig. The UHR was made for Blender and transferring it to Unreal was a long, challenging road. As the sole animator, with no technical artists on the team, I was tasked with wrangling the many problems caused by importing a very complex Blender rig into UE5.